End-year project at Supinfogame.
Kino is a “narrative puzzle game” playing with match cuts and Kuleshov effect. The player embody a cinema projectionist having to handle film stock chunks. The player edit pieces of cinematics and put them in the correct order to generate new movie chunks.
Made with Unity 3D.
- Game design from high level concept to end-year final presentation
- Gameplay and tools programming (Unity 3D)
- Cinematics and level design