Portfolio

Various UDK Projects
A list of various projects & level design concepts built with UDK.
Responsabilities: Level Building, Visual Scripting, Documentation
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Pocket Dungeon
Announced title edited by Bulky Pix and developed by Uncanny Games.
Responsabilities: Game Design, Programming (Unity 3D)
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OIO The Game
Puzzle/plateformer game made by Uncanny Games. Released since Octobre 2011.
Responsabilities: Programming (Unity 3D), Q.A., Game balance
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Shift 2 – iPhone
Mobile version of the original Shift 2 by Armor Games. Developed by Fishing Cactus.
Responsabilities: Level Design (60 levels)
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Metal Gear of War
Stealth / Solo Map for Gears of War
Responsabilities: Team management, Cinematics, Script (Kismet), Video Editing (Trailer)
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Silent Leelh
Flash Game made in 5 days at Supinfogame.
Responsabilities: Game Design, Programming (Flash)
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Fly Me to the Moon
Flash Game made in 1 month for the french studio LE-CCCP.
Responsabilities: Game Design, Programming (Actionscript 3)
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Magnetiball
Flash Game made in 1 month at Supinfogame and edited by King.com
Responsabilities: Game Design, Programming (Actionscript 3), Sound Design
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L’Île Perdue
A Neverwinter Nights persistent world I manage during 2 years.
Responsabilities: Level Design, Script, Community Management, Game Master
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